AI Insights · Timothy · April 2021
Top 5 Waifu Games on iOS in Australia: Q1 2021 Performance
A Sensor Tower data analysis reveals the Q1 2021 performance of the top five 'Waifu' games on the iOS platform in Australia. Trends in downloads, revenue, and active users are explored for these popular titles.
In the first quarter of 2021, the 'Waifu' game genre continued to captivate audiences on the iOS platform in Australia. Sensor Tower provides valuable insights into the performance of these games, and we've rounded up the top five to see how they fared during this period.
Princess Connect! Re: Dive, published by Crunchyroll Games, LLC, saw its revenue peak at $11K in the week of its release on January 18, followed by a declining trend to $759 by the end of March. Downloads followed a similar pattern, starting at 3K and tapering off to 125 downloads.
Honkai Impact 3 - ส่วนที่ 2, from miHoYo Limited, demonstrated significant revenue fluctuations, with a notable peak of $10K in the first week of March. The game's downloads experienced a less dramatic change, maintaining a steady flow from 434 to 331 downloads over the quarter. Weekly active users saw an increase from 2K at the end of December to a high of 2.7K in early March before settling at 2.2K by the quarter's end.
Sad Panda Studios Ltd's Crush Crush - Idle Dating Sim had a notable revenue jump to $954 in early March from a starting point of $0 in the first week of January, ending the quarter at $363. Downloads for the game showed a consistent interest, peaking at 312 in late February and concluding the quarter with 216 downloads.
Idle Angels: Goddess' Warfare, by MUJOY PTE. LTD., displayed a revenue trend that started at $1.9K at the end of December, with a mid-quarter spike to $1.7K and then settling down to $126 by the end of March. Download numbers for the game decreased over the quarter from 349 in the first week of January to 33 by the end of March. Active users experienced a high of 699 in mid-January before tapering to 261 by March 29.
ILLUSION CONNECT from SuperPrism Technology Co., Limited exhibited a rise in revenue from $3.5K at the end of December to a peak of $5.1K in late February, then slightly reduced to $2.9K by the quarter's end. The game's downloads saw a significant increase to 332 in mid-February, subsequently leveling to 142 by the close of the quarter.
For more detailed insights and a deeper dive into the data, Sensor Tower's platform offers comprehensive analytics on app performance across various regions and platforms.